[ongoing]
[06.2007]
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FACULTY PARTICIPANTS, UCSD
Lev Manovich: Director, Software Studies @ UCSD; Professor, Visual Arts
Noah Wardrip-Fruin: Associate Director, Software Studies @UCSD; Assistant Professor, Communication
Sheldon Brown: Professor, Visual Arts; Director, CRCA; Director, Experimental GameLab
Shlomo Dubnov: Associate Professor, Music
Jim Hollan: Professor, Cognitive Science; Co-Director, Distributed Cognition & HCI Laboratory
Stefan Tanaka: Professor, History
Geoff Voelker: Associate Professor, Computer Science & Engineering
AFFILIATES
Benjamin H. Bratton: SCI_Arc, UCLA, Director of the Advanced Strategies Group, Yahoo!, Santa Monica, CA
Matthew Fuller: Reader,
Convenor of MA Cultural Studies & MA Culture Industry, Goldsmiths
College, London University; Editor, ‘Software Studies, a lexicon’ MIT
Press, 2007
Scott Lash: Professor of Sociology; Director, Centre for Cultural Studies, Goldsmiths College, London University
Software Studies is a new research field for intellectual inquiry
that is now just beginning to emerge. The very first book that has this
term in its title will be coming from The MIT Press later this year
(Matthew Fuller, ed., "Software Studies, a lexicon.") The Software
Studies Initiative at UCSD intends to play the key role in establishing
this new field. The competed projects will become the models of how to
effectively study “software society.” Through workshops, publications,
and lectures conducted at UCSD and disseminated via the web and in hard
copy publications, we will disseminate the broad vision of software
studies. That is, we think of software as a layer that permeates all
areas of contemporary societies. Therefore, if we want to understand
contemporary techniques of control, communication, representation,
simulation, analysis, decision-making, memory, vision, writing, and
interaction, our analysis can't be complete until we consider this
software layer. By being the very first center of its kind, The UCSD
Software Studies Initiative has the unique opportunity to shape how
this software layer will be understood and studied by other
universities, programs, and centers in years to come.
Tags: digital media, culture industry, theory
Published: 06.24.2007
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